Hi, I'm Artem Permyakov — a founder, game producer, and studio builder.I've spent a decade in game development, moving between production, player
experience, studio leadership, LiveOps, roadmaps, and the invisible
machinery that turns creative chaos into shipped things. Previously, I led
Studio Operations at DECA Games and helped lead a remote AA studio through
pre-production on a UE5 horror-action RPG.These days, I'm building Wery — a business OS for service companies, shaped
by what I've learned from games, teams, LiveOps, and operations.I like products with soul, systems that feel human, and tools that remove
chaos instead of adding three dashboards and a spreadsheet nobody asked for.
You can usually find me writing, building, poking at code, thinking about
game or graphic design, and listening to music (especially game soundtracks).