Hi, I'm Artem Permyakov — a founder, game producer, and studio builder.I've spent a decade in game development, moving between production, player experience, studio leadership, LiveOps, roadmaps, and the invisible machinery that turns creative chaos into shipped things. Previously, I led Studio Operations at DECA Games and helped lead a remote AA studio through pre-production on a UE5 horror-action RPG.These days, I'm building Wery — a business OS for service companies, shaped by what I've learned from games, teams, LiveOps, and operations.I like products with soul, systems that feel human, and tools that remove chaos instead of adding three dashboards and a spreadsheet nobody asked for. You can usually find me writing, building, poking at code, thinking about game or graphic design, and listening to music or game soundtracks.